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What if the Large Hadron Collider broke the speed of light?

Comic art of a green-white beam bursting out of a torn, rusty collider pipe next to an LHC sign, the Moon above Models

We built a 49-second what-if film about the Large Hadron Collider in three.js code. In it, the beam passes the speed of light, tears out of its pipe, caves in Geneva and hits the Moon. The disaster is fiction: nothing with mass can reach light speed.

The full film, with sound

The real machine

The film starts from the real collider at CERN, on the French-Swiss border near Geneva.

Large Hadron Collider
Ring27 km around
Depth100 m underground
Bending magnets1,232 dipoles, 15 m each
Magnet temperature-271.3°C
Laps per second11,245
Proton speed at 7 TeV99.9999991% of light speed

Two beams run in opposite directions in separate pipes and collide at four points around the ring. The magnets are what keep them on that curve.

Three.js render of the Large Hadron Collider tunnel with a long blue magnet, pipes and a service road
The tunnel, 100 m under the ground
Three.js cutaway of a collider magnet with two beam pipes and bright beams running through them
A magnet in cutaway: two pipes, two beams

Why light speed is a wall

A proton near light speed barely gets faster when it gains energy. The energy goes up, and the speed creeps toward the limit without touching it. Reaching 100% would take infinite energy, so a real proton can never cross that line.

The film ignores that rule on purpose. A bar on the left of the frame climbs from 0% to 1000% of light speed. The story follows from one idea: past the limit, the magnets can no longer bend the beam, so it goes straight.

Three.js shot of a bunch of protons as thousands of separate glowing blue points with short streaks inside a pipe
A bunch of protons: separate points, each with a streak

What happens in the film

The film runs in one line, from a quiet tunnel to the Moon, and each step is caused by the last.

  • 0–9 seconds – Geneva from the air, then the tunnel, then the protons up close
  • 9–13 – the beam gets fatter, scrapes the pipe wall and throws sparks
  • 13 – the bar crosses 100%, and blue rings snap shut around the bunch
  • 14–21 – the pipe curves away, the beam does not, and a fire front rolls down the tunnel
  • 21–33 – a calm city, then ripples on the lake, beams out of the ground and an earthquake
  • 33–41 – the ground over the tunnel falls in, leaving a ring canyon, and the lake pours into it
  • 41–49 – the ring discharges into space, and the beam hits the Moon
Three.js shot of blue and violet shock rings around a proton bunch as the speed gauge crosses 100 percent
The moment the bar crosses the speed of light
Three.js shot of a white-blue beam leaving a collider pipe and boring a glowing hole in the tunnel wall
The pipe curves, the beam does not
Three.js shot of an orange fireball with flying rocks in the collider tunnel next to a blue magnet
The fire front in the tunnel
Three.js aerial shot of a city by a lake with thin blue-white beams rising out of the ground along a line
Beams come out of the ground along the ring
Three.js aerial shot of a deep curved canyon with a blue glow at the bottom cutting through a city
The canyon where the tunnel used to be
Three.js shot of a lake pouring over the edge of a canyon as a huge waterfall between broken buildings
The lake pours in
Three.js shot of the Moon with a fresh glowing crater and rays, with a small Earth in the distance
The last shot: a new crater on the Moon

How we built it

We made the film with AI agents, in code, over 12 versions. The final one is 6,191 lines in 45 modules. Each frame depends only on its time, so a render is exact.

  • The tunnel, magnets, particles, city, fire and dust are all generated in code, with no 3D models
  • Earth and the Moon use real imagery
  • Output: 1920x1080 at 24 frames per second, plus a separate vertical cut for Shorts
  • The music was made in Suno, and the effects were synthesized and laid over it

Everything past the 100% mark is invented. The real numbers stop at 99.9999991%, and the protons are already almost as fast as anything can go.

Sources

Portrait of Yana Lialuke, author at thehype.news

Yana Lialuke

Content Creator at thehype. Yana tests AI models hands-on across image generation, 3D, and LLMs. Same prompts, real costs. An AI marketer turned creator, she builds with agents, from 3D games to Three.js scenes, sharing prompts and failures.

More articles by Yana Lialuke →
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